Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Zerg Mineral Hack Detection
Zerg Mineral Hack Detection
May 25 2008, 6:52 pm
By: Brontobyte
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Aug 6 2008, 5:54 pm Viett Post #61



Would you by any chance be talking about my map?

http://aviettran.com/phantom/

I seemed to have missed this topic, sorry if it's a little old ;). My documentation for my AMH is included.

Anyway, my max is over 8000 minerals. Think nuking several Starports/Stargates with many Carriers/BCs pumping ;). I had that happen with a beta version of my map, so I have taken the time to correct it. I also took into consideration if the hacker mines in the same trigger cycle by removing multiples of 8 minerals.



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[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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