Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Zerg Mineral Hack Detection
Zerg Mineral Hack Detection
May 25 2008, 6:52 pm
By: Brontobyte
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Aug 6 2008, 5:54 pm Viett Post #61



Would you by any chance be talking about my map?

http://aviettran.com/phantom/

I seemed to have missed this topic, sorry if it's a little old ;). My documentation for my AMH is included.

Anyway, my max is over 8000 minerals. Think nuking several Starports/Stargates with many Carriers/BCs pumping ;). I had that happen with a beta version of my map, so I have taken the time to correct it. I also took into consideration if the hacker mines in the same trigger cycle by removing multiples of 8 minerals.



None.

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[08:12 pm]
*Symmetry 69*
[07:25 pm]
Ultraviolet -- old school bnet shit lol
[07:25 pm]
Ultraviolet -- ooh
[07:25 pm]
*Ultraviolet is this how you do that? Moose
Moose shouted: remembers this kind of shout
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[07:04 pm]
Symmetry -- o rly
[07:03 pm]
Moose -- a subset does, yes
[07:01 pm]
Symmetry -- :hurr:
[07:01 pm]
Symmetry -- maybe?
[07:00 pm]
Symmetry -- wait does bbcode work in here>
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Moose -- :megaya: * lmao
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