Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with kills and death
Problem with kills and death
Apr 18 2008, 3:03 pm
By: CeR  

Apr 18 2008, 3:03 pm CeR Post #1



Hi.

New problem in my map. When I kill some units that should revive with the condition "current player suffer at least 1 death..", they dont "revive". I think this is 'cause the are killed by a trigger "kill all units from all players at X position"

This shit is harder than i thought >_<

Someone can help me?

And i will make another thread.. for other kind of things.



None.

Apr 18 2008, 3:26 pm Falkoner Post #2



When you kill units via triggers, the game does not record it as a death. You might be able to detect when the unit isn't there using command or bring.



None.

Apr 18 2008, 3:29 pm CeR Post #3



Ok, thanks you.



None.

Apr 18 2008, 4:02 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Or you could modify the respective death count via trigger. Use "set deaths" action.




Apr 18 2008, 4:09 pm CeR Post #5



I think is fastest and more effective use command.



None.

Apr 18 2008, 4:17 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

It depends...
If you killed via trigger modifying deaths is usually easier,
if you one unit killed another it's usually easier to use bring/command.




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