Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with kills and death
Problem with kills and death
Apr 18 2008, 3:03 pm
By: CeR  

Apr 18 2008, 3:03 pm CeR Post #1



Hi.

New problem in my map. When I kill some units that should revive with the condition "current player suffer at least 1 death..", they dont "revive". I think this is 'cause the are killed by a trigger "kill all units from all players at X position"

This shit is harder than i thought >_<

Someone can help me?

And i will make another thread.. for other kind of things.



None.

Apr 18 2008, 3:26 pm Falkoner Post #2



When you kill units via triggers, the game does not record it as a death. You might be able to detect when the unit isn't there using command or bring.



None.

Apr 18 2008, 3:29 pm CeR Post #3



Ok, thanks you.



None.

Apr 18 2008, 4:02 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Or you could modify the respective death count via trigger. Use "set deaths" action.




Apr 18 2008, 4:09 pm CeR Post #5



I think is fastest and more effective use command.



None.

Apr 18 2008, 4:17 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

It depends...
If you killed via trigger modifying deaths is usually easier,
if you one unit killed another it's usually easier to use bring/command.




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Ultraviolet -- NudeRaider
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hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
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lil-Inferno -- u
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NudeRaider -- damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
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UndeadStar -- :wob:
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CoCo( -- anyone willing to help fix a few triggers on a new "impossible" map? Please
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