Staredit Network > Forums > SC1 Terrain > Topic: Visual Effects List
Visual Effects List
Apr 6 2008, 1:57 am
By: lil-Inferno
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Feb 2 2009, 5:37 pm Biophysicist Post #81



Quote
Close, but you don't have to move the unit. Just create the unit at location and kill it. With hyper triggers the unit's death will be nearly instant.
Actually, creating the unit somewhere out-of-play, moving, and then killing it is better, because you don't get the Unit Unplaceable error.



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Feb 2 2009, 10:43 pm youarenotworthy Post #82



Nevermind~

Post has been edited 1 time(s), last time on Feb 3 2009, 12:59 am by youarenotworthy.



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Feb 22 2009, 5:29 am Vi3t-X Post #83



Do EUD visual effects count now? :O



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May 14 2009, 3:00 am samsizzle Post #84



Quote from A_of-s_t
Quote from lil-Inferno
It's mainly to make unique terrain, a good example of a unique place by combining visual effects and terrain is this by qPirateKing:


I also advise all of you Terrain Ladder people to make unique pieces, they are better than just heavily doodaded and extended pieces :wink: .
Can someone upload that map to the dldb?

I think its this map. i forget where i got it though



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May 17 2009, 6:11 pm A_of-s_t Post #85

aka idmontie

Quote from samsizzle
Quote from A_of-s_t
Quote from lil-Inferno
It's mainly to make unique terrain, a good example of a unique place by combining visual effects and terrain is this by qPirateKing:


I also advise all of you Terrain Ladder people to make unique pieces, they are better than just heavily doodaded and extended pieces :wink: .
Can someone upload that map to the dldb?

I think its this map. i forget where i got it though
WTF. That's MY map. Where the hell did you get it?



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May 17 2009, 7:43 pm samsizzle Post #86



i have no idea actually, I think i got it in some experimental map pack somewhere... I dont know. hah.



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May 22 2009, 10:13 pm Pigy_G Post #87



I found that map quite entertaining.. However I dont think it is the same one. I saw no scarabs.



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May 23 2009, 1:16 am samsizzle Post #88



its the only thing i could think of that looked exremely similiar.



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Jul 2 2009, 6:38 pm payne Post #89

:payne:

In fact, I remember seeing something similar in the right most part of Deep Blue's terrain (in the editor).



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Jul 3 2009, 9:10 pm lil-Inferno Post #90

Just here for the pie

If you really want to know where it's from, message Rantent; he originally posted it.




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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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