Staredit Network > Forums > SC1 Terrain > Topic: Visual Effects List
Visual Effects List
Apr 6 2008, 1:57 am
By: lil-Inferno
Pages: < 1 « 3 4 5
 

Feb 2 2009, 5:37 pm Biophysicist Post #81



Quote
Close, but you don't have to move the unit. Just create the unit at location and kill it. With hyper triggers the unit's death will be nearly instant.
Actually, creating the unit somewhere out-of-play, moving, and then killing it is better, because you don't get the Unit Unplaceable error.



None.

Feb 2 2009, 10:43 pm youarenotworthy Post #82



Nevermind~

Post has been edited 1 time(s), last time on Feb 3 2009, 12:59 am by youarenotworthy.



None.

Feb 22 2009, 5:29 am Vi3t-X Post #83



Do EUD visual effects count now? :O



None.

May 14 2009, 3:00 am samsizzle Post #84



Quote from A_of-s_t
Quote from lil-Inferno
It's mainly to make unique terrain, a good example of a unique place by combining visual effects and terrain is this by qPirateKing:


I also advise all of you Terrain Ladder people to make unique pieces, they are better than just heavily doodaded and extended pieces :wink: .
Can someone upload that map to the dldb?

I think its this map. i forget where i got it though



None.

May 17 2009, 6:11 pm A_of-s_t Post #85

aka idmontie

Quote from samsizzle
Quote from A_of-s_t
Quote from lil-Inferno
It's mainly to make unique terrain, a good example of a unique place by combining visual effects and terrain is this by qPirateKing:


I also advise all of you Terrain Ladder people to make unique pieces, they are better than just heavily doodaded and extended pieces :wink: .
Can someone upload that map to the dldb?

I think its this map. i forget where i got it though
WTF. That's MY map. Where the hell did you get it?



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

May 17 2009, 7:43 pm samsizzle Post #86



i have no idea actually, I think i got it in some experimental map pack somewhere... I dont know. hah.



None.

May 22 2009, 10:13 pm Pigy_G Post #87



I found that map quite entertaining.. However I dont think it is the same one. I saw no scarabs.



None.

May 23 2009, 1:16 am samsizzle Post #88



its the only thing i could think of that looked exremely similiar.



None.

Jul 2 2009, 6:38 pm payne Post #89

:payne:

In fact, I remember seeing something similar in the right most part of Deep Blue's terrain (in the editor).



None.

Jul 3 2009, 9:10 pm lil-Inferno Post #90

Just here for the pie

If you really want to know where it's from, message Rantent; he originally posted it.




Options
Pages: < 1 « 3 4 5
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: RIVE, Moose