Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Passcode Save Systems
Passcode Save Systems
Mar 31 2008, 3:22 am
By: LoveLess  

Apr 4 2008, 8:27 pm O)FaRTy1billion[MM] Post #21

👻 👾 👽 💪

Quote from BlueFalcon
Take out all the comments, and it'll be a pain in the ass to find what you want.
What omments? :P

If you have a huge system of DCs that modify more DCs people will be discouraged in the first place. Especially so if all that is seen is arbitrary numbers.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 4 2008, 10:40 pm LoveLess Post #22

Let me show you how to hump without making love.

Quote from BlueFalcon
If they're willing to dig through the 5000 triggers, which you arrange in a random order and they'll still work the same, just to find the one you want, by all means go for it. The other thing they'll have to decrypt is the death counters.

Keep the list of death counters in a notepad.

Marine = HP
Medic = MP
Firebat = Money
etc. etc. etc. etc.

Take out all the comments, and it'll be a pain in the ass to find what you want. But yes, they could OSMAP it and get the codes... ./shrug. You say 30 minutes? Depends on the number of variables, and you could steal someone elses password, you could do that in Warcraft III, cause I've done it. Yay for replays that save text.
Thats what I am doing already.

And, open any of my maps... I do not use comments, I actually use Notepad++ for all of my triggering.



None.

Apr 6 2008, 8:14 am pneumatic Post #23



Quote from LoveLess
If they are going to spend that much time trying to figure out a password... By all means, you deserve it.
Exactly. This is why I don't worry too much about this sort of thing.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: jun3hong