Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Passcode Save Systems
Passcode Save Systems
Mar 31 2008, 3:22 am
By: LoveLess  

Apr 4 2008, 8:27 pm O)FaRTy1billion[MM] Post #21

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Quote from BlueFalcon
Take out all the comments, and it'll be a pain in the ass to find what you want.
What omments? :P

If you have a huge system of DCs that modify more DCs people will be discouraged in the first place. Especially so if all that is seen is arbitrary numbers.



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Apr 4 2008, 10:40 pm LoveLess Post #22

Let me show you how to hump without making love.

Quote from BlueFalcon
If they're willing to dig through the 5000 triggers, which you arrange in a random order and they'll still work the same, just to find the one you want, by all means go for it. The other thing they'll have to decrypt is the death counters.

Keep the list of death counters in a notepad.

Marine = HP
Medic = MP
Firebat = Money
etc. etc. etc. etc.

Take out all the comments, and it'll be a pain in the ass to find what you want. But yes, they could OSMAP it and get the codes... ./shrug. You say 30 minutes? Depends on the number of variables, and you could steal someone elses password, you could do that in Warcraft III, cause I've done it. Yay for replays that save text.
Thats what I am doing already.

And, open any of my maps... I do not use comments, I actually use Notepad++ for all of my triggering.



None.

Apr 6 2008, 8:14 am pneumatic Post #23



Quote from LoveLess
If they are going to spend that much time trying to figure out a password... By all means, you deserve it.
Exactly. This is why I don't worry too much about this sort of thing.



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