Staredit Network > Forums > SC1 Map Showcase > Topic: Impossible Flemy [Random] Map Series
Impossible Flemy [Random] Map Series
Feb 23 2025, 3:05 am
By: Flemy  

Feb 23 2025, 3:05 am Flemy Post #1

xd pooop

--------- Last Updated : 03/28/2026 ----------

Dev Notes :
I think I'll be resting for a while but I would like to make this map on the other tilesets as well.
If anyone wants to take the map and make their own levels, you're free to do so. My maps might be protected/corrupted, you will have to unprotected it.
Thanks for playing my map! <3

General Description :
Hello! This is my Impossible map series with random units.
Standard classic Impossible map with no gimmicks, clean simple impossible levels.

There are two modes the map can be played in. Normal Mode and Hard Mode.
Normal mode allows for the saving of Token units, Hard mode does not. Both modes are balanced.

Five categories of units, each with their own pool of units to pull from.
Spellcaster, Supports, Tier 3, Tier 2, and Tier 1 units may be gained at the start of each level and earned from killing objective buildings inside the levels. Some units will earn you resources to upgrade and research some technology to use within the levels.

Downloads :
Impossible Remy v1.33https://scmscx.com/map/bzVT7266
Impossible Clemy v1.12https://scmscx.com/map/k2T4k8xb
Impossible Wemy v1.03https://scmscx.com/map/DRc7g2DG

Attachments:
Impossible Remy [R]v1.33.scm
Hits: 0 Size: 156.62kb
Impossible Wemy [R]v1.03.scm
Hits: 0 Size: 166.41kb
Impossible Clemy [R]v1.12.scm
Hits: 0 Size: 149.32kb

Post has been edited 4 time(s), last time on Mar 29 2026, 2:16 am by Flemy.



hey its me :)

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


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