Staredit Network > Forums > SC1 Map Showcase > Topic: Starcraft 1 Hard Campaign
Starcraft 1 Hard Campaign
Mar 1 2023, 4:36 am
By: pochoman123  

Mar 1 2023, 4:36 am pochoman123 Post #1



1- DESCRIPTION:

Hardest version of the Original and BroodWar Starcraft campaign, contains all 6 episodes of the campaign: Episode I: Rebel Yell, Episode II: Overmind, Episode III: The Fall, Episode IV: The Stand, Episode V: The Iron Fist, Episode VI: The Queen of Blades

2- FEATURES:

  • Some maps have the feature of transform regular units into hero units, they have increase attack and defense, they are useful mostly for defense purposes

  • Attacks generated via script to balance the lack of effectiveness of the attacks by the AI

  • AI have infinite resources to balance the fact that it doesn't care much about collecting minerals, except when the AI has insane difficulty

  • Maps have a plenty of resources to balance the increase of difficulty, you don't run out of them easily

    Most of the maps use now hard, insane difficulty in the AI for challenging purposes

  • AI now have a more establish base with more units, defenses, buildings so is not easy to defeat

  • Maps have a redesign to improve the movement of units across them, defense of your base, etc


3- LINKS:

Moddb page (Original): Original Campaign

Moddb page (BroodWar): BroodWar Campaign

Post has been edited 2 time(s), last time on Mar 1 2023, 4:48 am by pochoman123.



None.

Apr 20 2023, 7:43 pm newageofpower Post #2



The game is indeed harder, but man the maps are large, ugly and boring.



None.

Dec 2 2023, 10:12 pm ManCubuS Post #3

Oldschool Purist

I liked that author decided not just change AI triggers but add hero units and change map layout - bold call. Some maps look "uglier" but I like it, I care more about difficulty than aesthetics in this case. So far I like difficulty, it's not too hard and I hope it won't become impossible to beat like on Insane Edition.

Here's my walkthrough:
https://www.youtube.com/playlist?list=PLgzEYGrQYb-C5p0G9HmXbU4hQtgokqS9r




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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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