Staredit Network > Forums > SC1 Map Showcase > Topic: Starcraft 1 Hard Campaign
Starcraft 1 Hard Campaign
Mar 1 2023, 4:36 am
By: pochoman123  

Mar 1 2023, 4:36 am pochoman123 Post #1



1- DESCRIPTION:

Hardest version of the Original and BroodWar Starcraft campaign, contains all 6 episodes of the campaign: Episode I: Rebel Yell, Episode II: Overmind, Episode III: The Fall, Episode IV: The Stand, Episode V: The Iron Fist, Episode VI: The Queen of Blades

2- FEATURES:

  • Some maps have the feature of transform regular units into hero units, they have increase attack and defense, they are useful mostly for defense purposes

  • Attacks generated via script to balance the lack of effectiveness of the attacks by the AI

  • AI have infinite resources to balance the fact that it doesn't care much about collecting minerals, except when the AI has insane difficulty

  • Maps have a plenty of resources to balance the increase of difficulty, you don't run out of them easily

    Most of the maps use now hard, insane difficulty in the AI for challenging purposes

  • AI now have a more establish base with more units, defenses, buildings so is not easy to defeat

  • Maps have a redesign to improve the movement of units across them, defense of your base, etc


3- LINKS:

Moddb page (Original): Original Campaign

Moddb page (BroodWar): BroodWar Campaign

Post has been edited 2 time(s), last time on Mar 1 2023, 4:48 am by pochoman123.



None.

Apr 20 2023, 7:43 pm newageofpower Post #2



The game is indeed harder, but man the maps are large, ugly and boring.



None.

Dec 2 2023, 10:12 pm ManCubuS Post #3

Oldschool Purist

I liked that author decided not just change AI triggers but add hero units and change map layout - bold call. Some maps look "uglier" but I like it, I care more about difficulty than aesthetics in this case. So far I like difficulty, it's not too hard and I hope it won't become impossible to beat like on Insane Edition.

Here's my walkthrough:
https://www.youtube.com/playlist?list=PLgzEYGrQYb-C5p0G9HmXbU4hQtgokqS9r




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NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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