Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Adding resource cost to custom button upgrades (Solved)
Adding resource cost to custom button upgrades (Solved)
Oct 28 2022, 3:18 am
By: proeras  

Oct 28 2022, 3:18 am proeras Post #1



Hello, just curious if anyone knows how to add the resource cost to custom buttons in EUDeditor3. I have weapons/armors upgrades for terran set up in a barracks.

Edit: Second unrelated question, I'm currently trying to create a detector for an Research Upgrade, I used the EUD DB to find the memoery value and found this formula: Offset: 46 * Player + Offs

but when I enter the value & the solved formula for Gravitic Boosters (46 * 1 + 39) into EUDtrig (1st & 2nd boxes respectively) and then my map it gives me an error when I try to compile my map. Where am I messing up here?

Post has been edited 2 time(s), last time on Oct 30 2022, 4:56 am by proeras.



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IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[2026-5-31. : 8:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
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Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[2026-5-31. : 6:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
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l)ark_ssj9kevin -- le reddit
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Moose -- >reddit :rip2:
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