Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Adding resource cost to custom button upgrades (Solved)
Adding resource cost to custom button upgrades (Solved)
Oct 28 2022, 3:18 am
By: proeras  

Oct 28 2022, 3:18 am proeras Post #1



Hello, just curious if anyone knows how to add the resource cost to custom buttons in EUDeditor3. I have weapons/armors upgrades for terran set up in a barracks.

Edit: Second unrelated question, I'm currently trying to create a detector for an Research Upgrade, I used the EUD DB to find the memoery value and found this formula: Offset: 46 * Player + Offs

but when I enter the value & the solved formula for Gravitic Boosters (46 * 1 + 39) into EUDtrig (1st & 2nd boxes respectively) and then my map it gives me an error when I try to compile my map. Where am I messing up here?

Post has been edited 2 time(s), last time on Oct 30 2022, 4:56 am by proeras.



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NimoStar -- yes, all animations for protoss and zerg should be there, unless I missed any
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