Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with AI on UMS?
Help with AI on UMS?
Aug 16 2021, 6:53 am
By: moletrap  

Aug 22 2021, 7:14 pm Luigi Post #21

In God I trust.

Quote from NudeRaider
Quote from Luigi
square Locations become very imprecise for units with high attack range.
you can improve that inaccuracy by using 2 (or even more) rectangle locations forming a "pixelated circle".

You're absolutely right, it is an improvement ^^



I'm the creator of StarCraft Adventures.
For Spanish version "Aventuras de StarCraft":
Aventuras de StarCraft (blog)

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[2026-7-31. : 4:32 pm]
lil-Inferno -- "I think they doubled these limits. (not dimensions)" -NudeRaider
[2026-7-30. : 7:12 am]
NudeRaider -- cwinowich
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don't quote me on it, but I think they doubled these limits. (not dimensions)
[2026-7-30. : 7:10 am]
NudeRaider -- Ultraviolet
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sounds liberating
[2026-7-30. : 4:43 am]
cwinowich -- i cant quite remember, and cant find it anywhere, 2400 or something? idk
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