Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with AI on UMS?
Help with AI on UMS?
Aug 16 2021, 6:53 am
By: moletrap  

Aug 22 2021, 7:14 pm Luigi Post #21

In God I trust.

Quote from NudeRaider
Quote from Luigi
square Locations become very imprecise for units with high attack range.
you can improve that inaccuracy by using 2 (or even more) rectangle locations forming a "pixelated circle".

You're absolutely right, it is an improvement ^^



I'm the creator of StarCraft Adventures.
For Spanish version "Aventuras de StarCraft":
Aventuras de StarCraft (blog)

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[09:26 pm]
Symmetry -- Thanks :wob:
[07:42 pm]
ihjel -- Symmetry
Symmetry shouted: Here's them animated: https://i.imgur.com/DO0k3lX.mp4
That looks sweet
[01:18 pm]
Oh_Man -- anyone seen the new mass effect 5 trailer? feelsbadman
[2026-10-22. : 10:31 pm]
Ultraviolet -- 🔥
[2026-10-22. : 7:50 pm]
Symmetry -- Here's them animated: https://i.imgur.com/DO0k3lX.mp4
[2026-10-22. : 7:50 pm]
Symmetry -- They use the spire's iscript
[2026-10-22. : 5:09 am]
Ultraviolet -- nice visual fx
[2026-10-22. : 5:09 am]
Ultraviolet -- the screenshots look pretty kewl
[2026-10-21. : 11:31 pm]
Symmetry -- :wob:
[2026-10-21. : 3:45 am]
lil-Inferno -- :)
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