Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Graphics swap table for EUDs
Graphics swap table for EUDs
Sep 19 2019, 8:14 am
By: Oh_Man  

Sep 19 2019, 8:14 am Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

Is there any resource that lets you know what unit graphic can be swaped with another unit graphic via the EUD Editor?




Sep 26 2019, 5:18 am Arta(M) Post #2

Armoha

Experiment and experience



maintainer of euddraft and eudplib.
Armo#6637 at Discord :teehee:

Sep 26 2019, 5:28 am Arta(M) Post #3

Armoha

It relies heavily on how much you want with new graphic.

If it is unit...
  • Almost every graphics can move around. (check out all script checkbox)
  • To be able to attack, vulture or wraith iscript enables to attack even with powerups or doodad image.
  • If you want nice attack animations, it becomes headache. :D
  • If it is building and needs research animation, uses Ion Cannon iscript.

It it is weapon graphic,
  • Only iscript of weapon hit image can deals damage, so you have a little choice.




maintainer of euddraft and eudplib.
Armo#6637 at Discord :teehee:

Sep 26 2019, 5:37 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks man. Are there any "pro tips" that can take away a lot of the trial and error? Eg. So and so graphic will always crash, etc.

I'm specifically after if anything can be the dark swarm sprite.




Sep 26 2019, 3:19 pm Voyager7456 Post #5

Responsible for my own happiness? I can't even be responsible for my own breakfast

You can use an iscript editing tool like PyICE to look at unit iscripts. That will tell you what animations a unit has and what frames it plays during them. Playing a non-existent animation or frames is generally what causes a crash.

I wrote a tutorial for basic iscript here: http://www.staredit.net/topic/17402/#6

The editing portion won't be useful to you, but the beginning part should explain how to read iscript.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:13 pm]
Vrael -- pee poo sibling
[07:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
Please log in to shout.


Members Online: Prankenstein