Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Graphics swap table for EUDs
Graphics swap table for EUDs
Sep 19 2019, 8:14 am
By: Oh_Man  

Sep 19 2019, 8:14 am Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

Is there any resource that lets you know what unit graphic can be swaped with another unit graphic via the EUD Editor?




Sep 26 2019, 5:18 am Arta(M) Post #2

Armoha

Experiment and experience



maintainer of euddraft and eudplib.
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Sep 26 2019, 5:28 am Arta(M) Post #3

Armoha

It relies heavily on how much you want with new graphic.

If it is unit...
  • Almost every graphics can move around. (check out all script checkbox)
  • To be able to attack, vulture or wraith iscript enables to attack even with powerups or doodad image.
  • If you want nice attack animations, it becomes headache. :D
  • If it is building and needs research animation, uses Ion Cannon iscript.

It it is weapon graphic,
  • Only iscript of weapon hit image can deals damage, so you have a little choice.




maintainer of euddraft and eudplib.
Armo#6637 at Discord :teehee:

Sep 26 2019, 5:37 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks man. Are there any "pro tips" that can take away a lot of the trial and error? Eg. So and so graphic will always crash, etc.

I'm specifically after if anything can be the dark swarm sprite.




Sep 26 2019, 3:19 pm Voyager7456 Post #5

Responsible for my own happiness? I can't even be responsible for my own breakfast

You can use an iscript editing tool like PyICE to look at unit iscripts. That will tell you what animations a unit has and what frames it plays during them. Playing a non-existent animation or frames is generally what causes a crash.

I wrote a tutorial for basic iscript here: http://www.staredit.net/topic/17402/#6

The editing portion won't be useful to you, but the beginning part should explain how to read iscript.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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