Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Poor design of UNIx/UNIS section
Poor design of UNIx/UNIS section
Mar 23 2019, 5:18 pm
By: sethmachine  

Mar 23 2019, 5:18 pm sethmachine Post #1



Hi,

So I learned today that UNIx/UNIS will not update any unit settings unless the flag for saying the unit settings aren't default is set.

See: http://www.starcraftai.com/wiki/CHK_Format#.22UNIS.22_-_Unit_Settings

Confusingly I would think a flag of 0 meant to use default values, but 0 means use custom values.

Curious that the flag can be set to 1 but you can still store in the CHK the modified values and SC will happily ignore them.



None.

Mar 23 2019, 5:26 pm Suicidal Insanity Post #2

I see you !

That is good design - that way if you disable custom settings, and later re-enable them, you didn't lose what you had configured.




Mar 23 2019, 5:34 pm sethmachine Post #3



That is good design - that way if you disable custom settings, and later re-enable them, you didn't lose what you had configured.

hmm I guess I am thinking from writing UNIx programmatically.

I wouldn't add custom settings if I didn't intend to use them.

I guess from using the GUI it makes more sense to do it this way.



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
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