Staredit Network > Forums > SC1 Map Production > Topic: Luminous RPG by Espera / PoE
Luminous RPG by Espera / PoE
Feb 22 2019, 3:55 pm
By: lifebot  

Feb 22 2019, 3:55 pm lifebot Post #1





Luminous RPG Beta

Created By: Espera / PoE

Map Download: http://sc.nibbits.com/maps/view/140940/luminous-rpg




Feb 24 2019, 7:13 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Reminds me of the old LOTR RPGs just with EUDs.

Do people really enjoy the gameplay of killing pre-placed units across the map rather than a system that spawns monsters dynamically and uses Junk Yard Dog?




Feb 24 2019, 5:18 pm lifebot Post #3



Quote from Oh_Man
Reminds me of the old LOTR RPGs just with EUDs.

Do people really enjoy the gameplay of killing pre-placed units across the map rather than a system that spawns monsters dynamically and uses Junk Yard Dog?

I guess it depends if you prefer a stage clearing based RPG map (Old school such as this one), vs more like Open-world RPG




Feb 24 2019, 5:48 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Quote from Oh_Man
Reminds me of the old LOTR RPGs just with EUDs.

Do people really enjoy the gameplay of killing pre-placed units across the map rather than a system that spawns monsters dynamically and uses Junk Yard Dog?
You realize this system has been in place since the beginning of Starcraft, right? Hundreds of maps have used it. It's really not any different than having randomly spawned units walk around, especially if you get the pre-placed units to patrol or something.




Feb 25 2019, 12:27 pm Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

You don't know what you're talking about Demon. :lol: Preplaced units just stand there and chase when shot. You can kite them and they just stop following you and return back to their initial preplaced spot. They have basically no AI and are no challenge.

Junk Yard Dog combined with patrol orders trigger and they chase you to the ends of the earth.




Feb 26 2019, 12:12 am Dem0n Post #6

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I didn't say one was better than the other. I said you get a similar effect to JYD if you patrol the units. Also, not everyone might want a unit following them forever. That could just be an annoyance rather than an actual challenge.




Feb 27 2019, 6:49 am lifebot Post #7



Heroes chase you to death, normal units don't I believe




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[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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