Staredit Network > Forums > SC1 Map Production > Topic: Luminous RPG by Espera / PoE
Luminous RPG by Espera / PoE
Feb 22 2019, 3:55 pm
By: lifebot  

Feb 22 2019, 3:55 pm lifebot Post #1





Luminous RPG Beta

Created By: Espera / PoE

Map Download: http://sc.nibbits.com/maps/view/140940/luminous-rpg




Feb 24 2019, 7:13 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Reminds me of the old LOTR RPGs just with EUDs.

Do people really enjoy the gameplay of killing pre-placed units across the map rather than a system that spawns monsters dynamically and uses Junk Yard Dog?




Feb 24 2019, 5:18 pm lifebot Post #3



Quote from Oh_Man
Reminds me of the old LOTR RPGs just with EUDs.

Do people really enjoy the gameplay of killing pre-placed units across the map rather than a system that spawns monsters dynamically and uses Junk Yard Dog?

I guess it depends if you prefer a stage clearing based RPG map (Old school such as this one), vs more like Open-world RPG




Feb 24 2019, 5:48 pm Dem0n Post #4

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Quote from Oh_Man
Reminds me of the old LOTR RPGs just with EUDs.

Do people really enjoy the gameplay of killing pre-placed units across the map rather than a system that spawns monsters dynamically and uses Junk Yard Dog?
You realize this system has been in place since the beginning of Starcraft, right? Hundreds of maps have used it. It's really not any different than having randomly spawned units walk around, especially if you get the pre-placed units to patrol or something.




Feb 25 2019, 12:27 pm Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

You don't know what you're talking about Demon. :lol: Preplaced units just stand there and chase when shot. You can kite them and they just stop following you and return back to their initial preplaced spot. They have basically no AI and are no challenge.

Junk Yard Dog combined with patrol orders trigger and they chase you to the ends of the earth.




Feb 26 2019, 12:12 am Dem0n Post #6

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I didn't say one was better than the other. I said you get a similar effect to JYD if you patrol the units. Also, not everyone might want a unit following them forever. That could just be an annoyance rather than an actual challenge.




Feb 27 2019, 6:49 am lifebot Post #7



Heroes chase you to death, normal units don't I believe




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[03:48 am]
O)FaRTy1billion[MM] -- :wob:
[03:14 am]
Symmetry -- :wob:
[01:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
[2026-7-09. : 2:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
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