Staredit Network > Forums > General StarCraft > Topic: How to enable extended unit limits?
How to enable extended unit limits?
Jul 23 2018, 1:53 am
By: sethmachine  

Jul 23 2018, 1:53 am sethmachine Post #1



hi,

When I host a map on Battle.net, there is a radio button to enable Extended unit limits. This allows maps to go past CCMU.

But not all maps can do this. Some games I host the option is grayed out.

How does a map enable extended unit limits?



None.

Jul 23 2018, 2:01 am Pr0nogo Post #2



If the map uses EUDs, it won't support extended limits.




Jul 23 2018, 2:31 am sethmachine Post #3



So I have to remove all my EUD triggers?



None.

Jul 23 2018, 3:26 am Ultraviolet Post #4

We do a little trolling

I think I've heard some EUD conditions won't take away the extended unit limits. All EUD actions do.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jul 23 2018, 3:45 pm Wormer Post #5



What's the problem though? I can't understand. The units array is bigger -- but since they're emulating addresses anyway what is the problem to map EUD actions differently?



Some.

Jul 23 2018, 4:08 pm jjf28 Post #6

Cartography Artisan

Quote
What's the problem though? I can't understand. The units array is bigger -- but since they're emulating addresses anyway what is the problem to map EUD actions differently?

My understanding is any EUD conditions present cause the unit limits to be disabled - e.g. I read some text with EUDs in helms deep for the drop-banners, unit limits cannot be extended due to this.

In theory it's entirely possible for them to emulate with the larger arrays present - just map the higher indexes to a new address space and publish that - but that's not what they originally set out to do with EUDs - support existing EUD maps - and it's also a problem of greater complexity and development time, esp. given that they won't have the test maps already setup for them, so EUD maps are, at least for now, locked to the original limits.

Post has been edited 1 time(s), last time on Jul 23 2018, 4:35 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 23 2018, 7:37 pm Wormer Post #7



So unfortunate..

Quote from jjf28
My understanding is any EUD conditions present cause the unit limits to be disabled - e.g. I read some text with EUDs in helms deep for the drop-banners, unit limits cannot be extended due to this.

EUD actions too, even since they are disabled (as actions) under a trigger with condition Never. :(



Some.

Jul 23 2018, 9:09 pm Suicidal Insanity Post #8

I see you !

My understanding of the problem is that there are maps which iterate over the units array / images array / sprites array. With extended limits you have units outside of the iteration. There are also maps which iterate over linked lists of units / s[rites / images, and the linked lists are emulated, but the array bounds in EUD space alias so the emulator can no longer determine if unit 2000 is meant or image 20.

What blizzard would need to do is define completely new base addresses for the arrays which do not alias, but that means the maps would need to be remade to use these new base addresses, and the emulator would need to know if the map is using old or new offsets. So not very practical.




Jul 24 2018, 7:08 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

s[rites
Why are you using QWERTY keyboard layout? For programming?




Jul 24 2018, 7:39 am Suicidal Insanity Post #10

I see you !

Cause I grew up with it :P




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
Please log in to shout.


Members Online: NimoStar, Symmetry