Staredit Network > Forums > General StarCraft > Topic: How to enable extended unit limits?
How to enable extended unit limits?
Jul 23 2018, 1:53 am
By: sethmachine  

Jul 23 2018, 1:53 am sethmachine Post #1



hi,

When I host a map on Battle.net, there is a radio button to enable Extended unit limits. This allows maps to go past CCMU.

But not all maps can do this. Some games I host the option is grayed out.

How does a map enable extended unit limits?



None.

Jul 23 2018, 2:01 am Pr0nogo Post #2



If the map uses EUDs, it won't support extended limits.




Jul 23 2018, 2:31 am sethmachine Post #3



So I have to remove all my EUD triggers?



None.

Jul 23 2018, 3:26 am Ultraviolet Post #4

We do a little trolling

I think I've heard some EUD conditions won't take away the extended unit limits. All EUD actions do.



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Jul 23 2018, 3:45 pm Wormer Post #5



What's the problem though? I can't understand. The units array is bigger -- but since they're emulating addresses anyway what is the problem to map EUD actions differently?



Some.

Jul 23 2018, 4:08 pm jjf28 Post #6

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Quote
What's the problem though? I can't understand. The units array is bigger -- but since they're emulating addresses anyway what is the problem to map EUD actions differently?

My understanding is any EUD conditions present cause the unit limits to be disabled - e.g. I read some text with EUDs in helms deep for the drop-banners, unit limits cannot be extended due to this.

In theory it's entirely possible for them to emulate with the larger arrays present - just map the higher indexes to a new address space and publish that - but that's not what they originally set out to do with EUDs - support existing EUD maps - and it's also a problem of greater complexity and development time, esp. given that they won't have the test maps already setup for them, so EUD maps are, at least for now, locked to the original limits.

Post has been edited 1 time(s), last time on Jul 23 2018, 4:35 pm by jjf28.



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Jul 23 2018, 7:37 pm Wormer Post #7



So unfortunate..

Quote from jjf28
My understanding is any EUD conditions present cause the unit limits to be disabled - e.g. I read some text with EUDs in helms deep for the drop-banners, unit limits cannot be extended due to this.

EUD actions too, even since they are disabled (as actions) under a trigger with condition Never. :(



Some.

Jul 23 2018, 9:09 pm Suicidal Insanity Post #8

I see you !

My understanding of the problem is that there are maps which iterate over the units array / images array / sprites array. With extended limits you have units outside of the iteration. There are also maps which iterate over linked lists of units / s[rites / images, and the linked lists are emulated, but the array bounds in EUD space alias so the emulator can no longer determine if unit 2000 is meant or image 20.

What blizzard would need to do is define completely new base addresses for the arrays which do not alias, but that means the maps would need to be remade to use these new base addresses, and the emulator would need to know if the map is using old or new offsets. So not very practical.




Jul 24 2018, 7:08 am NudeRaider Post #9

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Jul 24 2018, 7:39 am Suicidal Insanity Post #10

I see you !

Cause I grew up with it :P




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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