Staredit Network > Forums > SC1 Map Showcase > Topic: Skirmish Islands
Skirmish Islands
Apr 20 2017, 7:16 pm
By: theskinsurf  

Apr 20 2017, 7:16 pm theskinsurf Post #1










ABOUT


MAP TYPE: .scx
PLAYERS: 2-6

Two teams of Heroes battle it out for supremacy on a deadly stretch of islands. Command a fierce Ninja, a deceptive Sniper, or a bizarre Mutant and wage war on your foes by commanding bases, hiring units, firing cannons, collecting powerups, teleporting, and more. The true test of skill in this map is measured in your ability to micro your small armies and split your limited resources with your team.




FEATURES


- Three Hero classes: Ninja, Sniper, or Mutant.
- Base-command gameplay: Capture and use bases to gain an advantage.
- Different base types: Bases offer different abilities, such as unit hiring, defensive structures, a targetable long-range cannon, warp links, and ore generators.
- Random powerups: Randomized powerups spawn in randomized locations, offering benefits from healing or bonus ore to inflicting a plague on your foes or peering into their vision.
- Kill horrific creatures for their sweet, sweet ore.
- Tense combat for up to six players!
- Lush, detailed terrain that rewards exploration!



***

This is the beta. I don't have many more big plans for the map, but will be tweaking and adding features for friendliness and variety. The focus of the map has always been on small skirmishes, so I'm deaf to suggestions like including huge masses of units, but I'm open to other suggestions -- especially balance. Feel free to play it in public games, and report any bugs to me. Once I feel like the core gameplay is done and squash any remaining bugs, I'll polish it up for release.

FUN BONUS: Mostly made in regular ol' Staredit, except for a few necessary tweaks.




Attachments:
Skirmish Islands [Beta].scx
Hits: 3 Size: 151.16kb

Post has been edited 2 time(s), last time on Apr 20 2017, 7:26 pm by theskinsurf.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

Apr 20 2017, 7:27 pm theskinsurf Post #2



no idea why it wants to make my logo image so small, but there you go.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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