Staredit Network > Forums > SC1 Map Showcase > Topic: Skirmish Islands
Skirmish Islands
Apr 20 2017, 7:16 pm
By: theskinsurf  

Apr 20 2017, 7:16 pm theskinsurf Post #1










ABOUT


MAP TYPE: .scx
PLAYERS: 2-6

Two teams of Heroes battle it out for supremacy on a deadly stretch of islands. Command a fierce Ninja, a deceptive Sniper, or a bizarre Mutant and wage war on your foes by commanding bases, hiring units, firing cannons, collecting powerups, teleporting, and more. The true test of skill in this map is measured in your ability to micro your small armies and split your limited resources with your team.




FEATURES


- Three Hero classes: Ninja, Sniper, or Mutant.
- Base-command gameplay: Capture and use bases to gain an advantage.
- Different base types: Bases offer different abilities, such as unit hiring, defensive structures, a targetable long-range cannon, warp links, and ore generators.
- Random powerups: Randomized powerups spawn in randomized locations, offering benefits from healing or bonus ore to inflicting a plague on your foes or peering into their vision.
- Kill horrific creatures for their sweet, sweet ore.
- Tense combat for up to six players!
- Lush, detailed terrain that rewards exploration!



***

This is the beta. I don't have many more big plans for the map, but will be tweaking and adding features for friendliness and variety. The focus of the map has always been on small skirmishes, so I'm deaf to suggestions like including huge masses of units, but I'm open to other suggestions -- especially balance. Feel free to play it in public games, and report any bugs to me. Once I feel like the core gameplay is done and squash any remaining bugs, I'll polish it up for release.

FUN BONUS: Mostly made in regular ol' Staredit, except for a few necessary tweaks.




Attachments:
Skirmish Islands [Beta].scx
Hits: 3 Size: 151.16kb

Post has been edited 2 time(s), last time on Apr 20 2017, 7:26 pm by theskinsurf.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

Apr 20 2017, 7:27 pm theskinsurf Post #2



no idea why it wants to make my logo image so small, but there you go.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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