Staredit Network > Forums > SC1 Map Showcase > Topic: Skirmish Islands
Skirmish Islands
Apr 20 2017, 7:16 pm
By: theskinsurf  

Apr 20 2017, 7:16 pm theskinsurf Post #1










ABOUT


MAP TYPE: .scx
PLAYERS: 2-6

Two teams of Heroes battle it out for supremacy on a deadly stretch of islands. Command a fierce Ninja, a deceptive Sniper, or a bizarre Mutant and wage war on your foes by commanding bases, hiring units, firing cannons, collecting powerups, teleporting, and more. The true test of skill in this map is measured in your ability to micro your small armies and split your limited resources with your team.




FEATURES


- Three Hero classes: Ninja, Sniper, or Mutant.
- Base-command gameplay: Capture and use bases to gain an advantage.
- Different base types: Bases offer different abilities, such as unit hiring, defensive structures, a targetable long-range cannon, warp links, and ore generators.
- Random powerups: Randomized powerups spawn in randomized locations, offering benefits from healing or bonus ore to inflicting a plague on your foes or peering into their vision.
- Kill horrific creatures for their sweet, sweet ore.
- Tense combat for up to six players!
- Lush, detailed terrain that rewards exploration!



***

This is the beta. I don't have many more big plans for the map, but will be tweaking and adding features for friendliness and variety. The focus of the map has always been on small skirmishes, so I'm deaf to suggestions like including huge masses of units, but I'm open to other suggestions -- especially balance. Feel free to play it in public games, and report any bugs to me. Once I feel like the core gameplay is done and squash any remaining bugs, I'll polish it up for release.

FUN BONUS: Mostly made in regular ol' Staredit, except for a few necessary tweaks.




Attachments:
Skirmish Islands [Beta].scx
Hits: 3 Size: 151.16kb

Post has been edited 2 time(s), last time on Apr 20 2017, 7:26 pm by theskinsurf.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

Apr 20 2017, 7:27 pm theskinsurf Post #2



no idea why it wants to make my logo image so small, but there you go.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

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[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
[03:06 am]
Oh_Man -- thats how it was trained to begin with, thousands of AI vs AI matches
Please log in to shout.


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