Staredit Network > Forums > General StarCraft > Topic: LanLat on Mac
LanLat on Mac
Oct 11 2015, 10:21 pm
By: iCCup.xboi209  

Oct 11 2015, 10:21 pm iCCup.xboi209 Post #1



So is it theoretically possible to modify the memory of BW's Mac client to enable LanLat? We know the offset and value to change for the Windows client. How would one find where the offset is for Macs?



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Oct 11 2015, 11:01 pm jjf28 Post #2

Cartography Artisan

ye-old mac thread: http://www.staredit.net/topic/14464/

I think the offsets are all the same (though they possibly diverge after the unit table, it's been too long for me to say), but the endiness is reversed, so you have to correct for that in EUDs. If you are using a third party program for this, note that BW addressing is not static (tldr heinermann rant: not always) like in windows so you need a way of finding the base address or some point within BW's stack mem.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 14 2015, 2:55 am iCCup.xboi209 Post #3



:( seems pretty complicated to set up a mac vm for testing.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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