Staredit Network > Forums > General StarCraft > Topic: LanLat on Mac
LanLat on Mac
Oct 11 2015, 10:21 pm
By: iCCup.xboi209  

Oct 11 2015, 10:21 pm iCCup.xboi209 Post #1



So is it theoretically possible to modify the memory of BW's Mac client to enable LanLat? We know the offset and value to change for the Windows client. How would one find where the offset is for Macs?



None.

Oct 11 2015, 11:01 pm jjf28 Post #2

Cartography Artisan

ye-old mac thread: http://www.staredit.net/topic/14464/

I think the offsets are all the same (though they possibly diverge after the unit table, it's been too long for me to say), but the endiness is reversed, so you have to correct for that in EUDs. If you are using a third party program for this, note that BW addressing is not static (tldr heinermann rant: not always) like in windows so you need a way of finding the base address or some point within BW's stack mem.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 14 2015, 2:55 am iCCup.xboi209 Post #3



:( seems pretty complicated to set up a mac vm for testing.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Moose, Symmetry