Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Stupid question about nuke
Stupid question about nuke
Feb 27 2015, 9:06 pm
By: Artanis40  

Feb 27 2015, 9:06 pm Artanis40 Post #1



I think that this question is stupid, but how to prepare nuclear strike using triggers or editor?
Explaining - i want to make three nuclear strikes in start of mission (as in 5 Terran mission in BW), but AI script to make the strike needs prepared silo.



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Feb 27 2015, 9:14 pm jjf28 Post #2

Cartography Artisan

http://www.staredit.net/77936/
http://www.staredit.net/topic/14452/
http://www.staredit.net/topic/8312/

Quote from Falkoner
You have two options to get the computer to load the silo, you can run the Broodwar Terran 2 - Town A AI, and this will cause the nukes to instantly go in the silos, but a nasty side-effect is that this AI was made for the campaign, so it might sometimes do other odd things, such as create ghosts in the bottom left hand corner of the map.

So your other option is to use the Broodwar Terran 2 - Town B AI, which makes the computer build the nukes, so as long as they have enough resources, they will build them. Then you can just run the Nuke Here AI and it should work fine.




TheNitesWhoSay - Clan Aura - github

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Feb 27 2015, 9:22 pm Artanis40 Post #3



And i was thinking - what is doing this ai script?
UPD: And nukes is building immediately or?

Post has been edited 1 time(s), last time on Feb 27 2015, 9:28 pm by Artanis40.



None.

Feb 27 2015, 10:27 pm Artanis40 Post #4



Okay, now i have a trouble.
Town B - ghost don't want to use nuclear strikes and CC don't want to make rockets.
Town A - trying to place many ghosts in space



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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