Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Stupid question about nuke
Stupid question about nuke
Feb 27 2015, 9:06 pm
By: Artanis40  

Feb 27 2015, 9:06 pm Artanis40 Post #1



I think that this question is stupid, but how to prepare nuclear strike using triggers or editor?
Explaining - i want to make three nuclear strikes in start of mission (as in 5 Terran mission in BW), but AI script to make the strike needs prepared silo.



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Feb 27 2015, 9:14 pm jjf28 Post #2

Cartography Artisan

http://www.staredit.net/77936/
http://www.staredit.net/topic/14452/
http://www.staredit.net/topic/8312/

Quote from Falkoner
You have two options to get the computer to load the silo, you can run the Broodwar Terran 2 - Town A AI, and this will cause the nukes to instantly go in the silos, but a nasty side-effect is that this AI was made for the campaign, so it might sometimes do other odd things, such as create ghosts in the bottom left hand corner of the map.

So your other option is to use the Broodwar Terran 2 - Town B AI, which makes the computer build the nukes, so as long as they have enough resources, they will build them. Then you can just run the Nuke Here AI and it should work fine.




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Feb 27 2015, 9:22 pm Artanis40 Post #3



And i was thinking - what is doing this ai script?
UPD: And nukes is building immediately or?

Post has been edited 1 time(s), last time on Feb 27 2015, 9:28 pm by Artanis40.



None.

Feb 27 2015, 10:27 pm Artanis40 Post #4



Okay, now i have a trouble.
Town B - ghost don't want to use nuclear strikes and CC don't want to make rockets.
Town A - trying to place many ghosts in space



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NudeRaider -- Oh_Man
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Oh_Man -- NudeRaider
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