Uncloaked DT's
Dec 2 2014, 8:09 am
By: sigsaucy  

Dec 2 2014, 8:09 am sigsaucy Post #1



There was discussion of using EUP's to produce uncloaked DT's in a previous thread, http://www.staredit.net/topic/16545/1/

I'd really like to add uncloaked DT's to a few maps of mine.

I never was able to figure out the advanced EUP methods to add large data values to the death table, can one of the cool cats who knows about them figure this out? or tell me not to hold my breath?




Dec 2 2014, 7:34 pm jjf28 Post #2

Cartography Artisan

I think I tried earlier but the subtract 1 op wasn't working there, only the byte set... so this wouldn't work without finding new overflows or using executable code (don't hold your breath)



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Dec 4 2014, 5:02 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from sigsaucy
There was discussion of using EUP's to produce uncloaked DT's in a previous thread, http://www.staredit.net/topic/16545/1/

I'd really like to add uncloaked DT's to a few maps of mine.

I never was able to figure out the advanced EUP methods to add large data values to the death table, can one of the cool cats who knows about them figure this out? or tell me not to hold my breath?
I think the only reliable method is turning on shared vision. You can do the vision update trick to never actually reveal fog of war, but if you do that, some of the DTs will blink out of existence every 300 frames.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:14 am]
l)ark_ssj9kevin -- Rectal!!!
[12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
[2026-7-01. : 4:42 am]
Zycorax -- :wob:
Please log in to shout.


Members Online: jun3hong, Roy