Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: AI scripts not running
AI scripts not running
Jun 28 2014, 6:09 pm
By: qPirateKing  

Jun 28 2014, 6:09 pm qPirateKing Post #1



Is there a definitive answer to why AI scripts sometimes stop working? Dropships stop loading, junk yard dog scripts won't activate, etc.

Am I running too many? Is there a limitation to what SC can handle? I've tested thoroughly and determined that the triggers with the script ARE executing, but the only action that ISN'T working is the AI script.

This does not happen on every playthrough, but it happens often enough to be a concern.



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[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
[2026-7-01. : 4:42 am]
Zycorax -- :wob:
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