Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Death-Table-Addon EUPs
Death-Table-Addon EUPs
May 17 2014, 8:12 am
By: jjf28
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Mar 15 2015, 5:21 am jjf28 Post #61

Cartography Artisan

EUD Trig didn't complain for me



Here's my copy: EUDTrig 1.3




Should also note that I'm pretty sure that's not on SC's main stack, so GL with it :)



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Mar 16 2015, 3:58 am o0SkiPz0o Post #62



Admittedly I was being a dumb-dumb; the program complained because I didn't supply the address as "0x76F50C08" and instead gave "76F50C08" without defining 0x. I couldn't figure out why the address was constant, and so I did some experimentation. Turns out the address changes with each reboot of the computer, and as you suspected, it's unreliable.

I thank you for your time and help. The idea was to keep a watch on the count of DLL's loaded in SC, (an unmodified SC should have 13 while in-game, on B.net) SC does keep track of this number as I mentioned, but the source of the count is unreliable as aforementioned. If you have any idea as to how I could possibly track this number in a reliable fashion I would be thrilled to know either with a reply or PM as we are veering off course from the thread topic.

Thank you!

Edit: To not feel guilty of having already gained help while going off-topic, I bring forth a question. If we are concerned (or were) with the malicious possibilities of .exe's and the like, would it not make sense to know how many DLL's/.exe's (...I could be jumping the gun with the .exe portion) should be running on a normal SC process. I suspect SC keeps track of how many files are in an MPQ as well; this number could be verified before maps are executed? At the very least couldn't a Staredit database approve maps by their MD5 then the legit exe or mod or whatever we are innocently wanting to run would have the "go-ahead"? Have a program that checks the MD5 of the map prior to execution (sends a check) and it either passes or fails (if possible send the check prior to even DL'ing the map in it's entirety)

Sounds like A LOT of work just to get some cool features in SC, but hey, I'm just throwing some ideas that *may* not have been mentioned.

Post has been edited 1 time(s), last time on Mar 16 2015, 4:20 am by o0SkiPz0o.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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