Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Reaver ignoring AI script to enter transport
Reaver ignoring AI script to enter transport
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Dec 23 2013, 8:59 pm
By: DoomDoomDoom  

Dec 23 2013, 8:59 pm DoomDoomDoom Post #1



Hello, I'm trying to get this reaver to get into 1st an overlord. it ignored the Ai script command. So now I try the drop ship. The reaver still ignores the command. Someone please help I included the map in attachments.

Attachments:
Sniper_Warlocks.scx
Hits: 1 Size: 68.71kb



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Dec 23 2013, 9:19 pm Roy Post #2

An artist's depiction of an Extended Unit Death

You can't create a Mineral Chunk (or Vespene Sac/Orb/Tank) through triggers; Player 7 never owns a "Mineral Chunk (Type 2)" (which you've renamed to "Boss 1 Part Activator"), so the trigger to run the AI script never executes.




Dec 23 2013, 10:19 pm DoomDoomDoom Post #3



Thanks Roy
Im good



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[02:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
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