Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I think i broke my hypertrigger
I think i broke my hypertrigger
Jul 5 2013, 9:41 am
By: Zacharee  

Jul 15 2013, 10:15 am Zacharee Post #21



fixed the ai problem :)

i'm still not sure exactly what was causing it, my best guess is that when a preplaced hatchery was killed the ai assumed it didn't have any hatcheries.

the solution was to create the hatcheries via triggers



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