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SC1 UMS Mapmaking Assistance
> Topic: I think i broke my hypertrigger
I think i broke my hypertrigger
Jul 5 2013, 9:41 am
By:
Zacharee
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Jul 15 2013, 10:15 am
Zacharee
Post
#21
fixed the ai problem
i'm still not sure exactly what was causing it, my best guess is that when a preplaced hatchery was killed the ai assumed it didn't have any hatcheries.
the solution was to create the hatcheries via triggers
None.
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