Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Myrmidon(o)
(2)Myrmidon(o)
Sep 2 2007, 5:16 am
By: TitanWing  

Sep 2 2007, 5:16 am TitanWing Post #1



http://www.warboards.org/showthread.php?t=30186

Has a picture and the file.



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Sep 2 2007, 5:21 am Protogod Post #2



Quote from TitanWing

You know, Filefront is a good way to post your maps here without shamelessly advertising WB. I mean I appreciate that you might be attracting members to us, but it probably isnt the most respectful way to celebrate SEN's return.



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Sep 2 2007, 5:27 am Demented Shaman Post #3



I don't mind and I don't think Moose or IP would. We love warboards.



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Sep 2 2007, 6:13 am TitanWing Post #4



*shrug* Too much effort. v.v

As soon as uploads work, I'll do it that way. It's not any different from other guys linking to BWMN or SC.org. And I doubt SEN is gonna have a member shortage because I posted a link.

Post has been edited 1 time(s), last time on Sep 2 2007, 6:14 am by TitanWing.



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Sep 8 2007, 2:39 am TitanWing Post #5



Nobody cares for my maps. :(



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Sep 8 2007, 7:05 pm yenku Post #6



Cool Idea. I'm just old school and dislike so much extended/inverted ramps.



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Sep 8 2007, 8:47 pm Protogod Post #7



extended ramps make maps so much more balanced, tho.



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Sep 8 2007, 9:35 pm Symmetry Post #8

Dungeon Master

Unless you do them wrong... I hate seeing people make one side have buildable ramps while the other side has normal ramps...



:voy: :jaff: :voy: :jaff:

Sep 9 2007, 12:15 am MNeox Post #9



Looks pretty balanced, I just think top right is a bit empty.Then again, I dont think that area would be seen unless somebody makes an air unit to go there.good map ^^



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Sep 9 2007, 2:05 am BeDazed Post #10



Quote
Unless you do them wrong... I hate seeing people make one side have buildable ramps while the other side has normal ramps...
Thats why you mix the inverted ramps terrain with normal ramp, temple terrain, and dirt and go in exchange will make a perfect invert ramp.
Most melee map makers don't make that kind of mistake anymore.



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Sep 10 2007, 1:13 am TitanWing Post #11



I do my ramps correctly. So buildability isn't an issue.

I playtested this map TvT and it was a lot of fun to play.



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Sep 12 2007, 1:59 am yenku Post #12



Quote from Protogod
extended ramps make maps so much more balanced, tho.
only if youre overly anal. I highly doubt the positioning of a ramp placed by a good map maker will make any reasonable imbalance.



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Sep 16 2007, 4:16 am TitanWing Post #13



Hard to say that since all good map makers use widened ramps anyways.



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Sep 17 2007, 6:09 pm Fisty Post #14



I thought this looked like a map from BWMN i saw a while ago...I think its called IronFlush



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Sep 17 2007, 8:38 pm Protogod Post #15



Quote from yenku
Quote from Protogod
extended ramps make maps so much more balanced, tho.
only if youre overly anal. I highly doubt the positioning of a ramp placed by a good map maker will make any reasonable imbalance.

overly anal =/= wanting more potential for terrain. It isnt all ramps are wide vs all ramps are narrow. You can do both, but leaving yourself the possibility for wide ramps is what gives use non-dinosaurs the edge.



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Sep 17 2007, 10:40 pm TitanWing Post #16



Quote from Deathman101
I thought this looked like a map from BWMN i saw a while ago...I think its called IronFlush
Seen it, I'm a member there and that map was originally created by Crackling (a stupid asshole noob who can't map worth shit but acts like he's gosu while kissing the good mappers' asses) and was pimped by Testbug. The pimped version was far more popular, due the the fact that it no longer looked like shit. Then flothefreak pimped TESTBUG'S pimped version and named it Silver Flush, which is the best version to date.

Then Crackling took Iron Flush's Testbug-pimped version and took out some of the better features and made it imba again...and called it "Mana". So yeah, I think I've known of that map. :D

Myrmidon shares little in common with Silver Flush aside from the foundation of the middle area is similar. Mymidon's mains do not have a backdoor natural, there are no neutral buildings and the expos are fewer in number with higher resource values. Myrmidon is overall far less cramped and easier to navigate as compared to Flush. Silver Flush's detail in terrain was exceptional, but at the cost of making the map very confusing to traverse.



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Sep 30 2007, 10:32 am Fisty Post #17



Sounds like flothefreak to me...I take it BWMN isnt useless anymore?



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Sep 30 2007, 9:52 pm TitanWing Post #18



No, they're still pretty much worthless. I never get anything from them I can't get from Warboards.



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Oct 4 2007, 11:59 am ATG Post #19



Quote from TitanWing
Nobody cares for my maps. :(
You think.I care for everyone's maps, and it is a pity for me not being able to play all those good maps out there.That map is really good.



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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