Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Myrmidon(o)
(2)Myrmidon(o)
Sep 2 2007, 5:16 am
By: TitanWing  

Sep 2 2007, 5:16 am TitanWing Post #1



http://www.warboards.org/showthread.php?t=30186

Has a picture and the file.



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Sep 2 2007, 5:21 am Protogod Post #2



Quote from TitanWing

You know, Filefront is a good way to post your maps here without shamelessly advertising WB. I mean I appreciate that you might be attracting members to us, but it probably isnt the most respectful way to celebrate SEN's return.



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Sep 2 2007, 5:27 am Demented Shaman Post #3



I don't mind and I don't think Moose or IP would. We love warboards.



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Sep 2 2007, 6:13 am TitanWing Post #4



*shrug* Too much effort. v.v

As soon as uploads work, I'll do it that way. It's not any different from other guys linking to BWMN or SC.org. And I doubt SEN is gonna have a member shortage because I posted a link.

Post has been edited 1 time(s), last time on Sep 2 2007, 6:14 am by TitanWing.



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Sep 8 2007, 2:39 am TitanWing Post #5



Nobody cares for my maps. :(



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Sep 8 2007, 7:05 pm yenku Post #6



Cool Idea. I'm just old school and dislike so much extended/inverted ramps.



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Sep 8 2007, 8:47 pm Protogod Post #7



extended ramps make maps so much more balanced, tho.



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Sep 8 2007, 9:35 pm Symmetry Post #8

Dungeon Master

Unless you do them wrong... I hate seeing people make one side have buildable ramps while the other side has normal ramps...



:voy: :jaff: :voy: :jaff:

Sep 9 2007, 12:15 am MNeox Post #9



Looks pretty balanced, I just think top right is a bit empty.Then again, I dont think that area would be seen unless somebody makes an air unit to go there.good map ^^



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Sep 9 2007, 2:05 am BeDazed Post #10



Quote
Unless you do them wrong... I hate seeing people make one side have buildable ramps while the other side has normal ramps...
Thats why you mix the inverted ramps terrain with normal ramp, temple terrain, and dirt and go in exchange will make a perfect invert ramp.
Most melee map makers don't make that kind of mistake anymore.



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Sep 10 2007, 1:13 am TitanWing Post #11



I do my ramps correctly. So buildability isn't an issue.

I playtested this map TvT and it was a lot of fun to play.



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Sep 12 2007, 1:59 am yenku Post #12



Quote from Protogod
extended ramps make maps so much more balanced, tho.
only if youre overly anal. I highly doubt the positioning of a ramp placed by a good map maker will make any reasonable imbalance.



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Sep 16 2007, 4:16 am TitanWing Post #13



Hard to say that since all good map makers use widened ramps anyways.



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Sep 17 2007, 6:09 pm Fisty Post #14



I thought this looked like a map from BWMN i saw a while ago...I think its called IronFlush



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Sep 17 2007, 8:38 pm Protogod Post #15



Quote from yenku
Quote from Protogod
extended ramps make maps so much more balanced, tho.
only if youre overly anal. I highly doubt the positioning of a ramp placed by a good map maker will make any reasonable imbalance.

overly anal =/= wanting more potential for terrain. It isnt all ramps are wide vs all ramps are narrow. You can do both, but leaving yourself the possibility for wide ramps is what gives use non-dinosaurs the edge.



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Sep 17 2007, 10:40 pm TitanWing Post #16



Quote from Deathman101
I thought this looked like a map from BWMN i saw a while ago...I think its called IronFlush
Seen it, I'm a member there and that map was originally created by Crackling (a stupid asshole noob who can't map worth shit but acts like he's gosu while kissing the good mappers' asses) and was pimped by Testbug. The pimped version was far more popular, due the the fact that it no longer looked like shit. Then flothefreak pimped TESTBUG'S pimped version and named it Silver Flush, which is the best version to date.

Then Crackling took Iron Flush's Testbug-pimped version and took out some of the better features and made it imba again...and called it "Mana". So yeah, I think I've known of that map. :D

Myrmidon shares little in common with Silver Flush aside from the foundation of the middle area is similar. Mymidon's mains do not have a backdoor natural, there are no neutral buildings and the expos are fewer in number with higher resource values. Myrmidon is overall far less cramped and easier to navigate as compared to Flush. Silver Flush's detail in terrain was exceptional, but at the cost of making the map very confusing to traverse.



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Sep 30 2007, 10:32 am Fisty Post #17



Sounds like flothefreak to me...I take it BWMN isnt useless anymore?



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Sep 30 2007, 9:52 pm TitanWing Post #18



No, they're still pretty much worthless. I never get anything from them I can't get from Warboards.



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Oct 4 2007, 11:59 am ATG Post #19



Quote from TitanWing
Nobody cares for my maps. :(
You think.I care for everyone's maps, and it is a pity for me not being able to play all those good maps out there.That map is really good.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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