Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Odd mobile grid glitch
Odd mobile grid glitch
Aug 20 2012, 12:55 pm
By: Jack  

Aug 20 2012, 12:55 pm Jack Post #1

>be faceless void >mfw I have no face

I have a strange glitch on my map where sometimes if I order a unit to go up and then right, then next time I order it to go down it goes up instead, and it's erratic. Hard to explain what I mean without showing the map, so I've attached it. It's WASD control, doesn't support Macs.

Here are the relevant Oreo Triggers:
Triggers


The obvious problem is that the mobile grid is being created incorrectly sometimes; I'm just trying to work out why. I have a partial grid initially created to prevent the offset glitch, so in theory it wouldn't be that, but it may be.

Attachments:
aLoreaon0.2.scx
Hits: 4 Size: 122.31kb



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 20 2012, 8:24 pm staxx Post #2



Sorry, don't understand oreo and dont have a desire to at this point. If you posted your triggers in the original text format that SCM Draft gives then you might receive help from a broader horizon. Just saying.



None.

Aug 20 2012, 8:56 pm Jack Post #3

>be faceless void >mfw I have no face

Quote from staxx
Sorry, don't understand oreo and dont have a desire to at this point. If you posted your triggers in the original text format that SCM Draft gives then you might receive help from a broader horizon. Just saying.
The actual map is attached >.>



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 22 2012, 10:54 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

looks to me like the wrong triggers are firing.

You're wasting 3 action slots by making the full grid then deleting a scourge after you make it though.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
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