Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Odd mobile grid glitch
Odd mobile grid glitch
Aug 20 2012, 12:55 pm
By: Jack  

Aug 20 2012, 12:55 pm Jack Post #1

>be faceless void >mfw I have no face

I have a strange glitch on my map where sometimes if I order a unit to go up and then right, then next time I order it to go down it goes up instead, and it's erratic. Hard to explain what I mean without showing the map, so I've attached it. It's WASD control, doesn't support Macs.

Here are the relevant Oreo Triggers:
Triggers


The obvious problem is that the mobile grid is being created incorrectly sometimes; I'm just trying to work out why. I have a partial grid initially created to prevent the offset glitch, so in theory it wouldn't be that, but it may be.

Attachments:
aLoreaon0.2.scx
Hits: 4 Size: 122.31kb



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 20 2012, 8:24 pm staxx Post #2



Sorry, don't understand oreo and dont have a desire to at this point. If you posted your triggers in the original text format that SCM Draft gives then you might receive help from a broader horizon. Just saying.



None.

Aug 20 2012, 8:56 pm Jack Post #3

>be faceless void >mfw I have no face

Quote from staxx
Sorry, don't understand oreo and dont have a desire to at this point. If you posted your triggers in the original text format that SCM Draft gives then you might receive help from a broader horizon. Just saying.
The actual map is attached >.>



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 22 2012, 10:54 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

looks to me like the wrong triggers are firing.

You're wasting 3 action slots by making the full grid then deleting a scourge after you make it though.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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