Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] EUD Reading Used Supply
[SOLVED] EUD Reading Used Supply
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Jul 4 2012, 12:31 pm
By: Templarfreak  

Jul 4 2012, 12:31 pm Templarfreak Post #1



Well, I'm a bit too lazy to go digging around. So basically I'm trying to figure out what is what for reading how much Supply / Psi / Control is being used.

Using Farty's chart I can find this,

0x0058215C
Zerg Underlings Used
1 int specifying Zerg Underlings Used for Players 1-12. Note that the value saved is what is shown*2

But how exactly do I set this up using the Death Condition?

I am wanting to read about 190 Control being used for player 1.



None.

Jul 4 2012, 7:28 pm jjf28 Post #2

Cartography Artisan

You can learn just about everything you need to make EUD triggers here: http://www.staredit.net/topic/14226/

Here's the step by step for this example:

- Make sure you're using the latest SCMDraft
- Put the address: 0x00582174 (for zerg supply), into Farty's EUDTrig, have "Use Extended Player Deaths" checked.
- In SCMDraft, use the memory condition, copy the number that came out in EUDTrig's "player number" box (in this case, -8316) into the first slot in the memory condition.
* Note: that it's on the first byte (first two 0's are red at the bottem of EUDTrig), so we don't have to worry about any modifications for reading values - see tutorial for details
- Now simply put in whether you're looking for 'at least' 'exactly' or 'at most' and the supply amount*2

So if I was looking for if the player 1 had at least 190 zerg supply used, my trigger would look like this:

Memory at Death Table + -8316 is at least 380


Quote from Templarfreak
0x0058215C
Zerg Underlings Used
1 int specifying Zerg Underlings Used for Players 1-12. Note that the value saved is what is shown*2

This is actually for broodwar 1.15.2, you probably want the values for the latest version: 1.16.1 (supply for 1.16.1 is found on page 2)

Post has been edited 2 time(s), last time on Jul 4 2012, 7:37 pm by jjf28.



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Jul 4 2012, 8:48 pm Roy Post #3

An artist's depiction of an Extended Unit Death

Also on that note, I created a program that does the calculations of many EUDs (including this one) for you: http://www.staredit.net/topic/14408/

As for your trigger, it would look like this (generated from the program):

Trigger("Player 8"){
Conditions:
Memory(-8316, At least, 380);
Memory(-8316, At most, 381);

Actions:
Comment("Player 1 has exactly 190 Zerg Used supply");
}

//-----------------------------------------------------------------//





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[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
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[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
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