Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] vHP Issues
[SOLVED] vHP Issues
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Jun 19 2012, 7:26 pm
By: BiOAtK  

Jun 19 2012, 7:26 pm BiOAtK Post #1



D: Why isn't player 6 attacking the burrowed zerglings I'm using as vHP?

Attachments:
Descent of Heaven.scm
Hits: 3 Size: 123.41kb

Post has been edited 2 time(s), last time on Jun 20 2012, 1:41 am by BiOAtK.



None.

Jun 19 2012, 11:16 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Oh, it's going to make me sign up to download the file, eh? Well, I'm lazy, so here's some guesses:

1) Player 6 is not explicitly unallied to the player that owns the Zerglings. Use a trigger to initially set the alliance status.
2) Player 6 does not have vision to the player that owns the Zerglings.
3) The Zerglings are invincible.
4) Player 6 has higher-priority vulnerable targets other than the Zerglings.
5) There are no Zerglings, or they are owned by the wrong player.
6) There are no attacking units owned by Player 6, or the attacking units are owned by the wrong player.

It'd be nice if I could just download your map without registering for anything (use a different file sharing provider like MediaFire or attach the map on here, perhaps?). If you cross out all those possibilities I listed, I'll have to look at the map to see what the issue is.




Jun 20 2012, 12:42 am Sacrieur Post #3

Still Napping

Here's the map in case people don't want to sign up to look at it.

Attachments:
Descent of Heaven.scm
Hits: 4 Size: 123.41kb



None.

Jun 20 2012, 1:42 am BiOAtK Post #4



I just fixed the attachment and I tried a few corrections.



None.

Jun 20 2012, 4:03 am staxx Post #5



Sorry but your triggers are all over the place dude.

1. Your triggers run non stop for almost every trigger you have... This will cause your game to lag.
2. Not important, but you should combine your display texts into 1.
3. Some of your ally status trigger contradict themselves.
4. How the hell do you expect player 6 to see burrowed units without some sort of detection or vision?

We'll just start with that :D

Post has been edited 1 time(s), last time on Jun 20 2012, 4:14 am by staxx.



None.

Jun 20 2012, 1:11 pm BiOAtK Post #6



I'm trying to fix a map I made back in 2009, so I was unwise with triggering. Thanks for the help :) I'll get to redoing the triggers.



None.

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[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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