Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] "Invisible" Removed Bunkers (Crash)
[SOLVED] "Invisible" Removed Bunkers (Crash)
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Mar 7 2012, 8:24 am
By: LaZyMiCro  

Mar 7 2012, 8:24 am LaZyMiCro Post #1



I don't know why, but the game keeps crashing on me. Whenever I try to use the disable doodad, remove stacked building, move bunker to stack building location trigger it does this. I tried the same method described on the Old New Wiki and it doesn't work. I tried it for the Computer and myself. Hoping to get these results for the computer and not any other players. Can someone please help me?



None.

Mar 7 2012, 8:28 am Lanthanide Post #2



Link to the article in the old wiki so we know specifically what you're trying to do.



None.

Mar 7 2012, 8:29 am DevliN Post #3

Woah

Do you have vision turned off for the player, or are you able to see the bunker move? If you can see it move, SC will crash.



:devlin: Currently Working On: :devlin:
Myself

Mar 7 2012, 8:35 am LaZyMiCro Post #4



Thank you Devlin. I do have vision. I will try without. Thx a lot!!

EDIT1:
I will let you know in 10 min if it worked.

EDIT2:
oh, i figured it out. deleted the scarab at index 0 for player 15 and it works perfect. but now all my other triggers are messed up. you know if i can use the scarab with cloaked bunkers instead? just in advance so it doesn't crash on me..

Post has been edited 1 time(s), last time on Mar 7 2012, 9:10 am by DevliN. Reason: Use the edit feature rather than triple posting.



None.

Mar 14 2012, 6:40 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

Quote from LaZyMiCro
you know if i can use the scarab with cloaked bunkers instead? just in advance so it doesn't crash on me..
Player 15 scarab makes cloaking (or moving, not sure which) bunkers crash.. There are no problems with seeing the bunker cloak or be moved otherwise.

EDIT:
Odd, I just tried it and neither cloaking nor moving has any problem ... even though I've had this crash from it before?

Post has been edited 2 time(s), last time on Mar 14 2012, 6:55 pm by FaRTy1billion.



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[07:29 am]
Zycorax -- :wob:
[03:48 am]
O)FaRTy1billion[MM] -- :wob:
[03:14 am]
Symmetry -- :wob:
[01:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
[2026-7-09. : 2:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
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