Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] "Invisible" Removed Bunkers (Crash)
[SOLVED] "Invisible" Removed Bunkers (Crash)
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Mar 7 2012, 8:24 am
By: LaZyMiCro  

Mar 7 2012, 8:24 am LaZyMiCro Post #1



I don't know why, but the game keeps crashing on me. Whenever I try to use the disable doodad, remove stacked building, move bunker to stack building location trigger it does this. I tried the same method described on the Old New Wiki and it doesn't work. I tried it for the Computer and myself. Hoping to get these results for the computer and not any other players. Can someone please help me?



None.

Mar 7 2012, 8:28 am Lanthanide Post #2



Link to the article in the old wiki so we know specifically what you're trying to do.



None.

Mar 7 2012, 8:29 am DevliN Post #3

Woah

Do you have vision turned off for the player, or are you able to see the bunker move? If you can see it move, SC will crash.



:devlin: Currently Working On: :devlin:
Myself

Mar 7 2012, 8:35 am LaZyMiCro Post #4



Thank you Devlin. I do have vision. I will try without. Thx a lot!!

EDIT1:
I will let you know in 10 min if it worked.

EDIT2:
oh, i figured it out. deleted the scarab at index 0 for player 15 and it works perfect. but now all my other triggers are messed up. you know if i can use the scarab with cloaked bunkers instead? just in advance so it doesn't crash on me..

Post has been edited 1 time(s), last time on Mar 7 2012, 9:10 am by DevliN. Reason: Use the edit feature rather than triple posting.



None.

Mar 14 2012, 6:40 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

Quote from LaZyMiCro
you know if i can use the scarab with cloaked bunkers instead? just in advance so it doesn't crash on me..
Player 15 scarab makes cloaking (or moving, not sure which) bunkers crash.. There are no problems with seeing the bunker cloak or be moved otherwise.

EDIT:
Odd, I just tried it and neither cloaking nor moving has any problem ... even though I've had this crash from it before?

Post has been edited 2 time(s), last time on Mar 14 2012, 6:55 pm by FaRTy1billion.



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[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
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