Staredit Network > Forums > General StarCraft > Topic: Pain in the Butt problem connecting to Bnet
Pain in the Butt problem connecting to Bnet
Nov 6 2011, 2:29 am
By: sharf  

Nov 6 2011, 2:29 am sharf Post #1



So, I decided to install and startup Broodwar for the first time in ages. Installed and ran without a hitch. Connecting to battle.net is a different story though...

All my ports are forwarded on my router, and my firewall isn't blocking it. However whenever I connect it still tells me my computer isn't working on UDP 6112.

This was all a little strange to me as it should be working just fine. Suspecting it might just be my school blocking 6112, I loaded up warcraft III and it works perfectly on bnet.

So this is where things get interesting, I booted up wireshark to watch what was happening, and there is no traffic on UDP on 6112 anywhere, there isn't any communication from starcraft at all.

Does anyone have any ideas? Thanks, sharf.



None.

Nov 7 2011, 11:02 pm iCCup.xboi209 Post #2



Well in order to actually tell if the router is the root cause of the problem, connect your computer to your modem instead for a minute and see if Starcraft works.



None.

Nov 8 2011, 1:18 am sharf Post #3



Been over a bunch of posibilities in the shoutbox. It's not the router, tried the DMZ, as well as opening any number of ports possible. Without changing any settings, I can try to connect, when it fails, disconnect and try again, to sometimes have it work randomly. I think it's just my school blocking it, which is weird because WoW and WC3 work on my friend's computers....and one of those friends is going through the same router as mine.



None.

Nov 9 2011, 12:00 am iCCup.xboi209 Post #4



Then there's something on your computer blocking Starcraft or maybe your friend has a better connection.



None.

Nov 23 2011, 5:06 am DavidJCobb Post #5



Did you turn off forwarding before trying DMZ? Having both at the same time prevents either from working.



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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