Staredit Network > Forums > General StarCraft > Topic: Pain in the Butt problem connecting to Bnet
Pain in the Butt problem connecting to Bnet
Nov 6 2011, 2:29 am
By: sharf  

Nov 6 2011, 2:29 am sharf Post #1



So, I decided to install and startup Broodwar for the first time in ages. Installed and ran without a hitch. Connecting to battle.net is a different story though...

All my ports are forwarded on my router, and my firewall isn't blocking it. However whenever I connect it still tells me my computer isn't working on UDP 6112.

This was all a little strange to me as it should be working just fine. Suspecting it might just be my school blocking 6112, I loaded up warcraft III and it works perfectly on bnet.

So this is where things get interesting, I booted up wireshark to watch what was happening, and there is no traffic on UDP on 6112 anywhere, there isn't any communication from starcraft at all.

Does anyone have any ideas? Thanks, sharf.



None.

Nov 7 2011, 11:02 pm iCCup.xboi209 Post #2



Well in order to actually tell if the router is the root cause of the problem, connect your computer to your modem instead for a minute and see if Starcraft works.



None.

Nov 8 2011, 1:18 am sharf Post #3



Been over a bunch of posibilities in the shoutbox. It's not the router, tried the DMZ, as well as opening any number of ports possible. Without changing any settings, I can try to connect, when it fails, disconnect and try again, to sometimes have it work randomly. I think it's just my school blocking it, which is weird because WoW and WC3 work on my friend's computers....and one of those friends is going through the same router as mine.



None.

Nov 9 2011, 12:00 am iCCup.xboi209 Post #4



Then there's something on your computer blocking Starcraft or maybe your friend has a better connection.



None.

Nov 23 2011, 5:06 am DavidJCobb Post #5



Did you turn off forwarding before trying DMZ? Having both at the same time prevents either from working.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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