Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: counting hallucinated units?
counting hallucinated units?
Dec 10 2007, 10:20 pm
By: who  

Dec 10 2007, 10:20 pm who Post #1



Is it possible?
e.g. when i make an "at least" trigger, the hallucinated unit is not counted.



None.

Dec 10 2007, 10:35 pm lil-Inferno Post #2

Just here for the pie

I think this map will help you as it has hallucination detection: http://www.maplantis.org/index.php?map=361




Dec 11 2007, 12:36 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

INIT: create a temp unit at the location of the questioned unit(s) (orig loc) and set dc 'hallu count' to 1.

LOOP1: Then make a loop - condition: brings no temp unit to 1x1 pixel and 'hallu count' is exactly 1 - which:
- removes all temp units
- centers 1x1 pixel on the hallucinated unit
- creates a temp unit at 1x1 pixel
- moves 1 of the hallus at 1x1 pixel to a temporary location
- adds 1 to your counter

AFTER LOOP1: When brings at least 1 temp unit to 1x1 pixel and hallu count is exactly 1
- set 'hallu count' to 2

LOOP2 (optional): If you have a mix of hallucinated and real units of the same type give all units at temp loc to temp player and make another loop - condition temp player brings at least 1 unit to temp loc and 'hallu count' is exactly 2:
- move 1 unit at temp loc owned by temp player to temp loc 2
- subtract 1 from your counter

END: When temp player brings at most 0 unit to templ loc and 'hallu count' is exactly 2
- Give all units from all players at temp loc 2 to orig player
- Move all units from temp loc 2 to orig loc
- Move all units from temp loc to orig loc
- Set 'hallu count' to 0




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[02:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
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