Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: counting hallucinated units?
counting hallucinated units?
Dec 10 2007, 10:20 pm
By: who  

Dec 10 2007, 10:20 pm who Post #1



Is it possible?
e.g. when i make an "at least" trigger, the hallucinated unit is not counted.



None.

Dec 10 2007, 10:35 pm lil-Inferno Post #2

Just here for the pie

I think this map will help you as it has hallucination detection: http://www.maplantis.org/index.php?map=361




Dec 11 2007, 12:36 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

INIT: create a temp unit at the location of the questioned unit(s) (orig loc) and set dc 'hallu count' to 1.

LOOP1: Then make a loop - condition: brings no temp unit to 1x1 pixel and 'hallu count' is exactly 1 - which:
- removes all temp units
- centers 1x1 pixel on the hallucinated unit
- creates a temp unit at 1x1 pixel
- moves 1 of the hallus at 1x1 pixel to a temporary location
- adds 1 to your counter

AFTER LOOP1: When brings at least 1 temp unit to 1x1 pixel and hallu count is exactly 1
- set 'hallu count' to 2

LOOP2 (optional): If you have a mix of hallucinated and real units of the same type give all units at temp loc to temp player and make another loop - condition temp player brings at least 1 unit to temp loc and 'hallu count' is exactly 2:
- move 1 unit at temp loc owned by temp player to temp loc 2
- subtract 1 from your counter

END: When temp player brings at most 0 unit to templ loc and 'hallu count' is exactly 2
- Give all units from all players at temp loc 2 to orig player
- Move all units from temp loc 2 to orig loc
- Move all units from temp loc to orig loc
- Set 'hallu count' to 0




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Donald -- Samase
[2026-10-09. : 2:53 am]
Mr.BurnLiquid -- Symmetry
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[2026-10-09. : 2:47 am]
Symmetry -- I'll check it out this weekend!
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Mr.BurnLiquid -- Symmetry
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[2026-10-09. : 2:27 am]
Symmetry -- Another map maker? Damn we really ARE back
[2026-10-09. : 1:51 am]
Mr.BurnLiquid -- Ultraviolet
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[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
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[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
[2026-10-09. : 1:31 am]
Ultraviolet -- Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Is it forbidden to have a large avatar?
actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
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