Staredit Network > Forums > SC2 General Discussion > Topic: The New Map Pool Looks Promising
The New Map Pool Looks Promising
Jul 24 2011, 6:15 pm
By: StarBlue  

Jul 24 2011, 6:15 pm StarBlue Post #1



What do you think of the season 3 map pool?
[Source]



None.

Jul 24 2011, 7:20 pm Roy Post #2

An artist's depiction of an Extended Unit Death

I definitely hate what I see from 1v1Test1 and 1v1Test2. There are destructible rocks everywhere. I'm not a huge fan of having destructibles rocks control gameplay, but Blizzard is moving more into this direction with the map pool. It's almost like Blizzard just threw them down to make up from poor terrain design or a lack of creativity.

That being said, I like 1v1Test3 and 1v1Test4.

There's also some fascinating Bunker placements that can be done in some of these maps, but I guess you can find these kinds of things on almost any map.




Jul 24 2011, 7:23 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Quote from Roy
I definitely hate what I see from 1v1Test1 and 1v1Test2. There are destructible rocks everywhere. I'm not a huge fan of having destructibles rocks control gameplay, but Blizzard is moving more into this direction with the map pool. It's almost like Blizzard just threw them down to make up from poor terrain design or a lack of creativity.

That being said, I like 1v1Test3 and 1v1Test4.

There's also some fascinating Bunker placements that can be done in some of these maps, but I guess you can find these on most maps.
To be fair, there were always a bunch of neutral buildings in BW melee maps that were used to block things. It's just that different buildings were used (xel'naga, protoss temple, power generator, etc..), so they didn't look like they were taking over the maps as much as the rocks do.

And what's so special about the bunker placements? I don't get it... :ermm:




Jul 24 2011, 7:25 pm Roy Post #4

An artist's depiction of an Extended Unit Death

It's a complete wall-off, meaning one early bunker can protect around 8 (depending on the area and including those in the bunker) marines from melee attacks.

And yeah, maybe I am nitpicking, but just look at Test1 and Test2! I think that's ridiculous.




Oct 20 2011, 10:14 pm Tempz Post #5



Link is broken :hurr:



None.

Oct 20 2011, 10:17 pm DevliN Post #6

Woah

Quote from Tempz
Link is broken :hurr:
No it isn't.



:devlin: Currently Working On: :devlin:
Myself

Oct 20 2011, 10:29 pm Tempz Post #7



ahh nvm found the problem... my security program is blocking it.



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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