Staredit Network > Forums > SC2 General Discussion > Topic: The New Map Pool Looks Promising
The New Map Pool Looks Promising
Jul 24 2011, 6:15 pm
By: StarBlue  

Jul 24 2011, 6:15 pm StarBlue Post #1



What do you think of the season 3 map pool?
[Source]



None.

Jul 24 2011, 7:20 pm Roy Post #2

An artist's depiction of an Extended Unit Death

I definitely hate what I see from 1v1Test1 and 1v1Test2. There are destructible rocks everywhere. I'm not a huge fan of having destructibles rocks control gameplay, but Blizzard is moving more into this direction with the map pool. It's almost like Blizzard just threw them down to make up from poor terrain design or a lack of creativity.

That being said, I like 1v1Test3 and 1v1Test4.

There's also some fascinating Bunker placements that can be done in some of these maps, but I guess you can find these kinds of things on almost any map.




Jul 24 2011, 7:23 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Quote from Roy
I definitely hate what I see from 1v1Test1 and 1v1Test2. There are destructible rocks everywhere. I'm not a huge fan of having destructibles rocks control gameplay, but Blizzard is moving more into this direction with the map pool. It's almost like Blizzard just threw them down to make up from poor terrain design or a lack of creativity.

That being said, I like 1v1Test3 and 1v1Test4.

There's also some fascinating Bunker placements that can be done in some of these maps, but I guess you can find these on most maps.
To be fair, there were always a bunch of neutral buildings in BW melee maps that were used to block things. It's just that different buildings were used (xel'naga, protoss temple, power generator, etc..), so they didn't look like they were taking over the maps as much as the rocks do.

And what's so special about the bunker placements? I don't get it... :ermm:




Jul 24 2011, 7:25 pm Roy Post #4

An artist's depiction of an Extended Unit Death

It's a complete wall-off, meaning one early bunker can protect around 8 (depending on the area and including those in the bunker) marines from melee attacks.

And yeah, maybe I am nitpicking, but just look at Test1 and Test2! I think that's ridiculous.




Oct 20 2011, 10:14 pm Tempz Post #5



Link is broken :hurr:



None.

Oct 20 2011, 10:17 pm DevliN Post #6

Woah

Quote from Tempz
Link is broken :hurr:
No it isn't.



:devlin: Currently Working On: :devlin:
Myself

Oct 20 2011, 10:29 pm Tempz Post #7



ahh nvm found the problem... my security program is blocking it.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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