Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Finding map makers who wants to work with me.
Finding map makers who wants to work with me.
Jul 17 2011, 10:29 pm
By: swb4u1  

Jul 17 2011, 10:29 pm swb4u1 Post #1



Yes.
I've been thinking about making an awesome map.
It's kinda AoS map(likes DoTA, Chaos, Temple Siege...) including EUD condition/action triggers.
As you've seen, General Starcraft I triggers can't modify units' speed, units' hit point, weapons' amount, weapons' cooldown......
But as you know, using EUD, Those are all possible.
Heroes can change their speed by using skills or achieving their level,
Heroes can be invisible and visible so we can make kinda assassin.
Even we can realization blizzard by stasis field, tropical storm by yamato gun(we can modify range of yamato gun so it can come a long way. waht's more, yamato gun can give splash damage.)
I'd worked once, but I realized I can't make this map by myself because I am not good at making terrain, skill effects and regulating balance. (Lacking of ideas too.)

So I am finding map makers who can help me and work with this map !

Terrain maker :: Who can make great AoS terrain.
Skill effect maker :: Who can make skill effects splendidly.
Balance&bug manager :: Who can play SC1 game well (?) . Finding the bugs and regulating game balance.
And any ideas, thank you!

I am waiting you who want to make this awesome map !!
Please leave your thoughts and questions !

Post has been edited 1 time(s), last time on Jul 17 2011, 10:34 pm by swb4u1.



None.

Jul 18 2011, 3:02 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Just a heads up:
1) These "help me make a map" threads hardly ever work
2) AoS has been done and redone so many times
3) Starcraft 2 is out, and your effort would be better suited there.
4) EUDs require a mod to work and are not the same for macs.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 21 2011, 10:35 pm Sacrieur Post #3

Still Napping

the problem with EUDs, as rockz pointed out, is that it requires a mod to work correctly, meaning that common online play like Temple Siege is impossible. It's unlikely that anyone skilled enough would do anything for free, but offer enough minerals and you may get a little interest.

Your best bet it is to learn how to do these things yourself. It's your idea.



None.

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[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
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